About the Game

In 2247, in the depths of cyberpunk cities and the unregulated wildlands between, a glowing, shifting mass is discovered. Reaching out for it, discoverers are swallowed into a space between worlds...

A strange being introduces them to a black market where everything can be bought or sold, and portals to other eras. It tells them to loot whatever they can on the other side.

The first portal leads to World War II, an alternate history where the Nazis have invaded London. For the misfits and have-nots of 2247, it’s a golden opportunity, a new frontier. To the tech-heads it’s scientific fascination. To most it’s a new path to wealth, fame and infamy.

The Time Raiders don’t know who or what they met in the interdimensional hub, why WWII or where new portals might lead. The answers will shock and horrify, bring joy to some and terrorise others. Until the answers come, there are eras to raid, adventures to be had and loot to win.

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NFTS

Everything in the game is an NFT that can be bought, traded, sold, or staked for Time Raiders' native utility token: Xpendium. The value of these NFTs is defined by their rarity and in-game utility.

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Founder NFTs

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Access Keys

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Special Weapons

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Weapons

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Collectibles

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Treasures

Roadmap

There is no time like the past, present, future

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Q4 2021

▸ Design Finalised
▸ Game Development
▸ Fundraising Commences
▸ First NFTs minted
▸ Community Kick-off

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Q1 2022

Launchpool AME ◂
GamiFi IDO ◂
Early/Pre-game release of limited NFTs ◂
Public “Go Live” with first 3 levels ◂
In-game NFT release ◂
New Skins, New Characters ◂
Pre-sale NFTs useable in-game ◂
Staking for Factories ◂

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Q2 2022

▸ Beta test and public release of Initial Multiplayer features (Co-op and PvE)
▸ Between 4 and 6 new levels released, set in Prehistoric period
▸ 3rd Party NFT releases for Player “NFT Hunts”
▸ Staking Skin Upgrades

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Q3, 2022

3rd Party NFT releases for Player “NFT Hunts” ◂
Between 4 and 6 new levels released, set in new time periods ◂
Multiplayer game play updates and improvements ◂
Player versus Player Multiplayer features such as Guild Factions, Battle Arena and Raids etc. ◂

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Q4, 2022

▸ Seasonal gameplay and NFT updates
▸ Between 4 and 6 new levels released set in a new time period
▸ Staking Quests

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Q1 2023

Player designed and generated level ◂
Player designed in-game NFTs ◂

XPeNDium ($XPND)

Time Raiders’ native in-game utility token.

Play to earn $XPND

  • Find & sell loot, commodities or artefacts
  • Sell the produce of the factories on the Black Market
  • Daily rewards, special events, partnership
  • incentives, or daily/weekly/monthly quests.
  • Staking
  • Purchase $XPND through an Exchange

In-Game utility

  • Buy items
  • Upgrade weapons
  • Upgrade characters
  • Upgrade companions
  • Staking

Tokenomics

Ticker$XPND
BlockchainBSC
Token Supply1,000,000,000
Fully Diluted Market Cap$22,000,000
Initial Token Circulation28,750,00
Initial Market Cap$632,500
Seed
Strategic
Private 1
Private 2
Public IDO
Game Play
Staking Rewards
Operations
Utopian Game Labs
Advisors
Team

What is
LaunchPool?

Launchpool is a community
investment platform

Launchpool is a community investment platform that connects varied stakeholders in the crypto community; including funds, marketers and experts, incentivising all.

Through Launchpool, project tokens can be obtained at the same price large crypto investment funds get them, promoting equality among stakeholders. This also provides transparency and negates any party having any advantages over another.

Find out more
launchpool
Past project to launch on the platform

A Utopian Game Labs production

The company has a rich history in developing video games, stretching back over twenty years. The team have developed more than 25 mainstream titles on multiple platforms including Nintendo, PlayStation, Xbox and PC.

From the people that brought you

  • Play with The Teletubbies: BBC, Knowledge Adventure, Vivendi
  • Walking with Dinosaurs: BBC, Vivendi
  • Star Wars — Clone Wars: Lucas Arts, Leapfrog
  • Scooby-Doo — Frights, Camera, Action: Warner Brothers, The Learning Co
  • Young Indiana Jones: Lucas Arts, Riverdeep, The Learning Co
  • Bob the Builder — Bob Builds a Park BBC, Vivendi
  • Peppa Pig — the Game: Pinnacle, Apple, Ubisoft
  • Doctor Who — Return to Earth: BBC, Koch Media

Utopian Game Labs Team

Always on the cutting edge of video game development, the company has committed R&D into the latest technologies such as Artificial Intelligence, Machine Learning, Cyber-Security and now, Blockchain Gaming.

Simon Bailey

Simon Bailey

Studio Head

Experienced Director, Studio Head and Executive Producer of Video Games. A developer, deal-maker and co-publisher – focused primarily on Console, Mobile and PC DLC and now NFT markets; 30+ game titles developed and published.

Able to satisfy License-holders, Stakeholders, Publishers, and Platform owners. Simon has produced and managed many well-known titles including Peppa Pig, Scooby-Doo, Doctor Who, Star Wars Clone Wars, Young Indy and High School Musical.

Anthony Charlton

Anthony Charlton

Executive Director

30 years as a marketing professional and business strategist across multiple sectors including sport, leisure and hospitality, and more recently, with specialist knowledge of information technology, the blockchain and the video games industry; Anthony has senior leadership experience, and has taken a number of businesses from inception, through growth and into profitability, and ultimately to financial exit.

For ten years, Anthony has been a personal business coach and mentor, and has worked with individuals and organisations to advise on future strategy and C-level planning.

Matt Nagy

Matt Nagy

Lead Designer

Matthew Nagy has been working in video games since 1994, working for Probe Entertainment as lead designer of Die Hard Trilogy, then Alien Trilogy, 2 of the biggest selling PlayStation games of all time.

Matthew went on to design Batman & Robin for Acclaim, before leaving to set up his own companies Coyote Developments and then Attractive Entertainment, industry specialists for problem-solving, but in the later years, producers of 7 original Wii titles which Matthew co-designed with his team.

In more recent years, Matthew has been co-designing and producing original Hidden Object games for Big Fish, and a free to play battle game, Battle Rise, for mobile

Luke Richards

Luke Richards

Designer

Designer and entrepreneur.  A long history as a science fiction and fantasy author led Luke first into narrative design, but he quickly co-founded an indie studio and video games vocational academy, then found a home with Utopian Game Labs. Luke has a strong track record of building, leading and inspiring teams, inventing creative projects and moving them towards a powerful audience impact.

Horea Trinca

Horea Trinca

Lead Technical Artist and Game Designer

Associate owner and project manager at TSG since 2011 and working with UGL since 2017. More than 15 years professional work in CGI, architectural rendering and games. Master’s degree in Computer Science, proficient C# programmer.

Mălina Amănăloie

Mălina Amănăloie

Dev Team Project Manager

Project Manager with experience in strategic planning, team and project management gained through numerous volunteering activities at BEST Cluj-Napoca, and with a technical educational background in Automation and Applied Informatics. Mălina really enjoys using her skills to contribute to the exciting creative advances that happen every day in the gaming industry.

Adrian Bugnar

Adrian Bugnar

Art Director

Associate owner and project manager at TSG since 2011 and working with UGL since 2017. More than 15 years professional work in CGI, architectural rendering and games. Master’s degree in Arts, proficient in all that is 3D graphics – from modelling to animation, proficient user of many DCC apps (mainly 3ds Max, Blender, Mudbox, Zbrush, Substance Painter, Fusion, Resolve, After Effects).

Jonathan Reid

Jonathan Reid

Project Manager

Senior Project Manager with 20 years experience of delivering complex, multi-million dollar development projects. Five years of applying extensive project management skills and techniques to video game development; forged during a previous career driving high profile programmes within the competitive automotive, defence, mobile and consumer electronic industries. APMP accredited and experienced in multiple project management processes including Agile and Prince2.

Rafal Nowocien

Rafal Nowocien

Design Manager

Experienced, creative game designer (The Witcher) and producer with a strong games design and production management background, honed over 17 years in the video games business. Rafal manages the quality and integrity of all the designs that UGL produce.

Cristian Cristea

Cristian Cristea

Technical lead

As an early computer enthusiast, he started programming at the age of 12. In college he dived into the world of game development,  building his own 3D engine. Since then he contributed to a few dozen games, on numerous technologies, developing for desktop, mobile and VR.  Alongside game development, he also worked on serious business to business applications for various clients.

Tom Brown

Tom Brown

QA Lead

With 4 years working in the game industry. Tom has worked at GlobalStep UK as a QA Lead, testing games, apps and websites across a variety of different platforms including iOS, Android, PC, Mac as well as consoles such as PS4,  Xbox One and Nintendo Switch.  He was also the Assistant Tutor for GlobalStep Games Academy,  teaching students the skills of  QA testing on a nine-week intensive course.

Advisors

Tim Chaney

Tim Chaney

Advisor

With unrivalled access to the top echelon of games publishers worldwide, built over 35 years of video game business leadership, Tim connects games studios to publishers and supports founders and top management to achieve investment readiness and prise open new relationships with the absolute top 250 All Formats and 120 Mobile-specific games publishers.

Michael Quintana

Michael Quintana

Advisor

An innovations and emerging technologies specialist, combined with a knowledge of audience and effective strategic partnerships to equal brand identity, reach, and growth. Working with startups, all the way up to directly reporting to industry-leading CEO’s, music stars, and esports/sports stars. He appears regularly on BBC TV and radio interviews for future innovative technologies.

Liam Robertson

Liam Robertson

Advisor

Founder & CEO of Alphabit Fund, Liam advises many ground-breaking Blockchain enterprises and is a Chartered Financial Analyst (CFA) and Chartered Alternative Investment Analyst (CAIA), Liam holds a degree in Economics from the University of Newcastle-Upon-Tyne and a Masters in Finance from the University of Durham. He manages the Alphabit Fund portfolio, advisory and incubation services.

Ken Huang

Ken Huang

Advisor

The Chair of Blockchain Security Working Group of Cloud Security Alliance Great China Region. A Certified Information Systems Security Professional (CISSP) from International Information System Security (ISC2). As a blockchain architect, he has been invited to speak at numerous local and global conferences in Blockchain, AI, and Security, including Davos WEF, CoinDesk Consensus, IEEE, ACM, World Bank, Stanford University, UC Berkeley, Bank of China, and Huawei.

Tim Rainer

Tim Rainer

Advisor

Tim is a serial entrepreneur, advisor and investor with a high capacity for learning new technologies which he integrates with blockchain businesses looking to scale and commercialise. He is a trader of cryptocurrency and NFTs, and a gamer at heart.